Virginia is a first-person experience set in the small town of Kingdom, where as a new FBI graduate you partner up with seasoned investigator Maria Halperin to find the whereabouts of a missing boy. Is Virginia worth your time to investigate? Read our review below to find out..
Some may find Virginia a little confusing, and being honest at first I did. The game cuts from scene to scene either using a straight jump cut or a fade through transition, at times you’ll be walking along a corridor and suddenly find yourself in a stairwell this has taken inspiration from famous TV shows like Fargo, True Detective and Twin Peaks, if you go into the game with this in mind you’ll be able to understand the transitions a little bit better, and that the game is more like playing through a T.V. series.
You play as the newly graduated FBI agent Anne Tarver and are partnered with seasoned investigator Maria Halperin to investigate a young boy who has gone missing, along with the missing child case, you also undertake an internal investigation against your partner Maria.
Dialogue is none existent in Virginia you see a lot of nods, head shakes and hand gestures leaving a lot of what is going on open to interpretation, a few scenes drift away from reality, for example dream sequences which you realise upon discovering yourself asleep in bed, there’s also a scene in the game where you seem to take an acid trip. Again blurring what is real or not.
There’s lots of little reccouring things throughout the game that can be seen as symbols, as an example there’s a red bird that keeps appearing and every time you take hold of it, it disappears. I personally took this as a sign of getting close to finding what has happened to the boy, only for him to slip through your fingers. This is probably the best example I can give of how the game is open to interpretation.
Playing is pretty linear, and what most will call a walking simulator, but the atmosphere created by its striking visuals and fantastic soundtrack alongside its very mysterious story keep you firmly engrossed in trying to understand, or make your own conclusions to what is going on.
There are few little hidden things here and there, collectables for one, there’s two types of these, feathers and flowers. There’s also random objects that if found will unlock some of the game’s achievements, which are just as obscure as the game itself.
Virginia is only a couple of hours long, but depending how you feel about the game there is the possibility of going through it again to see if you can make any more decisions about what is happening. There’s also the aforementioned collectables should you wish to go back through and get them.