The Wild West was known for its duels in which two opponents would wait for the signal to draw their weapons and see who fires on the other for the win. Western Press turns the process into a QTE which decides the winner based on the speed of their button inputs.
Being a game centred around being a QTE there is very little in variation when it comes to the gameplay and limits itself a lot. The majority of the game-modes have customisable settings however, allowing you to make custom tournaments against AI or online matches against friends how you see fit. Throw some bots in to a difficulty of your choice or change from just the d-pad and include the other buttons on your controller to make for harder challenges.
The closest thing to a story mode Western Press has is the Skill Tester. This mode is single player only and puts you against 9 AI which increase in difficulty as you progress. Various game settings are changed for each duel such as which buttons you have to press, how many ‘lives’ you have, (which are essentially rounds to the duel) and in the case of the final challenge the inputs only appear suddenly and require pure reaction speed and hand-eye coordination. Each opponent you defeat in this mode is unlocked as a playable character in the other modes so you can show off how far you’ve made it to your online opponents.
The bulk of the gameplay lies in the other two modes which can be used for both online and single player. Tournament Mode allows up to 16 other players to duel it out until one is crowned winner. All of the gameplay can be changed here or the amount of bots can as well. One setting which is great to mess around with when you’re hosting PvP tournaments is the penalty for messing up an input, delaying the time it takes for the player to draw their weapon increase the punishment for mistakes.
Memory Mode exists as an option within Tournament mode and is probably the most challenging version of Western Press you can play. The button combination will flash up one button after the other before the duel. When told to draw you have to remember the inputs best you can and whoever gets the most inputs correct is the winner. Everything outside of the Skill Tester I would definitely recommend having friends on the game for so you’ll be able to guarantee a match and get the mode out of the game since it’s definitely designed as a party game.
The visuals are a retro style which work well since you don’t want a lot going on to distract from the button list but there’s enough there to capture the era and its various environments. The same can be said for the narration and soundtrack which is almost straight out of a western movie but there isn’t so much of it that it’s distracting which is great for a game that requires a lot of concentration at its hardest.