Wheelspin Frenzy Review

  • Dev: Mental Moose Games
  • Pub: Mental Moose Games
  • Released: 06/07/18
  • PEGI/ESRB: 3/E
  • Players: 1-4 Local
  • Size: 763.98 MB
  • Price: £7.99/$9.99/€9.99
  • Xbox One X Enhanced: No
  • Seeing the trailer for Wheelspin Frenzy I was excited to try as it reminded me of a well-known top down racer from my childhood. I was wrong. Unfortunately.

    Wheelspin Frenzy is a top down racer game with some cool ideas but I think falls a bit flat at its core. The game is simple. Choose a car and race other cars. If you crash into things such as buildings or tyres you will raise your nitro boost. To unlock new tracks you have to get in the top three in the previous race, win the race or beat a lap time etc. To unlock cars you need to gain points by winning races. After a while the game begins to get a tad stale as after a bit of practice the game becomes quite easy and winning simple.

    The only things that kept me going was that I wanted to unlock everything. There isn’t a huge range of tracks and cars so it wouldn’t take that long to do. I liked the fact that all tracks have different driving surfaces and your cars will react different on dirt as it would on ice this affected my choice on car I chose for that track. Local cop is a good touch however, as I’m all for getting mates together and having a race. I enjoyed playing the game but I think the graphics let it down a tad.

    It is a beautiful game don’t get me wrong. Its smooth with no drops in frame rate but I think it lacked in a few areas which let it down for me. First of all the nitro boost didn’t feel like a boost. With the style of game it would have been nice to press the boost and maybe have the car pull a small wheelie or maybe even “Wheelspin” smoke as it boosted past the opposition. Instead it just increased in speed and didn’t really feel like it did anything.

    The buildings collapsing was really nice to look at and it was a nice touch to have the debris litter the track for the rest of the race. The car mechanics were a bit bouncy in my opinion and I didn’t really enjoy driving them. Jumping and taking corners just didn’t feel exciting just a few improvements needed to make this game quite a fun little racer.

    I really didn’t enjoy the music. I’m all for the retro sound but it was too loud and overpowered the race. Every track sounded extremely similar and by the end I just turned music off. The cars all sounded similar too and again no new sound for the nitro boost. I’d expected a bit of a roar when pressed of even maybe a “Wheelspin” sound? The game is cheap, For what the game offers I wouldn’t expect it costing any more than it already does. After you have unlocked everything there really isn’t much left to do on the game except for trying to beat your best track times. Unless you have loads of friends that you have over at your house all the time to game there isn’t a heap to do after the game is completed.

    A copy of the game was provided for this review by the developer/publisher
    Gameplay 5
    Graphics 4.5
    Audio 4.5
    Replay Value 3.5
    Value for Money 8
    Wheelspin Frenzy

    Wheelspin Frenzy is an ok game to whip out if you just want to have a quick race around some nice looking tracks, but if you’re wanting a fast paced action packed racer you’re best looking elsewhere. However it’s cheap enough and you know what you’re getting for your money.

    • Destruction & debris
    • Varying track surfaces
    • The price
    • Music
    • Lack of excitment
    • Car mechanics
    • Little Replayability

    About The Author

    Scriptwriter, Actor, Musician and Gamer or a Scracticianer for short.

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